![]() It's funny how a combination of long time used design elements defines a "soulslike" nowadays. Seriously, drop the z-axis stuff cause Hollowknight is 2d, but did I not just describe both Hollowknight and Demon’s/Dark Souls? I am I really that far off base? Souls is the spikey design of King’s Field mixed with the Z-Target combat of Zelda Ocarina of Time, it trades puzzle dungeons for making the entire act of learning how to play and playing the game a matryoshka doll of figurative puzzle dungeons for you to stumble your way through (ie the puzzle is you asking yourself repeatedly “where am I, where do I go, what am I supposed to do, what are these stats, what are the enemy’s attacks, what is this pendant for it must be important?” etc), with some of those convenient shortcuts that provide you with “holy shit I’m there” moments, like in any good Metroidvania. There’s zero metroidvania in the Dark Souls series? Not even simply the joy of unlocking shortcuts or discovering how level geometries folding in on themselves in exciting and rewarding ways? Getting an item and finding out that it also is a key to where you need to go next? I obviously disagree with you. A whole game with that level of diversity everywhere would be a much better package for me. The series has potential if they can create more diverse proc gen, better boss fights, and have more interesting and diverse enemy sets. I would like to add that I think I agree with OP’s arbitrary numerical rating. Might as well call them Dedarkiroeldenborne games if you like just adding every title that uses a similar mechanic and system set to the rest of From’s popular games since 09. Soulsborne is reserved for FromSoft titles, but I think it’s dumb to include the borne. For example, the game Death’s Door would be a Soulslike if you lost those bubblegum pieces you collect when you died, but you don’t, so it’s more of a Link to the Past-like with some Demon’s Souls (the hub, the portals to checkpoints, getting a bosses soul etc) in it. The biggest dealbreaker in calling it a Soulslike is that nothing is lost on death. Remnant has a Souls influence, but it also reminded me of DOOM and Resident Evil 4. To me the the term Soulslike is used for a game like the Surge most accurately. The old /r/patientgamers Essential Games List ![]() Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. ![]() We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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